Some Observers - Emerging Futures + Technologies + Consumers
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Brazil's Census Goes Digital

Brazil's 2010 national census, which commenced August 1, is being entirely conducted on the ground using smartphones and laptops for data capture. Brazilian Institute of Geography and Statistics (IBGE) is using standard issue LG smartphones which are GPS-enabled, allowing data collected to be pinpointed to a specific geographic location at the point of capture. Like the Rede Jovem project to map slums, IBGE hopes this effort will help color in many unmapped and underrecorded areas of the country, providing a much richer and more accurate picture of the country. IBGE also said it designed the census to use technology in order to more accurately and quickly assess where Brazil stands relative to the UN Millennium Development Goals for 2015. Designed to reach 58 million Brazilians, the project reportedly has a budget of R$ 1.67 billion (US$909 million), about 1/15th what the US census cost.

 

Filed under  //   Brazil   census   data   government   mapping   mobile   services  
Posted by Scott Smith 

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Comparing Information Appetites Between the DevNet and BoPNet

new study from the Global Information Industry Center at UC San Diego estimates that the average American consumers takes in roughly 34 GB of information per day, spread over about a 12 hour "feeding period" per day. If one assumes that the US consumer lives at the pinnacle of what we call the DevNet, with for all intents and purposes access to the greatest array of information sources and information delivery devices, this figure roughly measures the information diet at the top of the global info pyramid.

Skimming the report, my first question was how the BoPNet compares, given the assumed sources and modes of delivery measured for the US market. According to the research, television makes up the majority of bits consumed, roughly 60% on a daily basis. Other sources include telephones (fixed and mobile), the Internet, DVDs and other recorded media, radio, movies, printed media and video games, to name the big ones. While it would take an equivalent study and team of researches to calculate the exact figure for a country in the BoPNet, we could make the following assumptions about the information consumption conditions for BoPNet consumer:

  • The consumption "day" of the BoPNet consumer is shorter. Due to longer average work hours (long commute times in cities), time out of home dedicated to daily lifestyle upkeep (shopping in multiple markets, mainly on foot or public transport, care for family outside home), and time in home dedicated to domestic tasks, less time is available for total active information consumption, though the level of passive consumption may be significant (listening to TV, radio while doing other activities for example.) In some cases, access to steady power sources and high costs of power may limit use time as well.
  • Traditional media are dominant. This favors TV, radio and print. At the higher end of the BoPNet, DVD consumption would displace a portion of sources such as video games and Internet access. Lack of high definition TV, which has helped drive recent growth in density of information consumed in the US, would keep the total figure down and likewise slow its growth.
  • Telephony costs are higher. Again, while telephone use may be significant, this use is constrained by higher costs. 
  • Radio, recoded music and print and more important. These sources may be passively as well as actively received throughout a longer day, and during transition times between locations.
  • Internet and other digital media are metered heavily out of home as well as in. Greater use of kiosks and Internet cafes, or mobile data on the move is balanced by higher costs again. 
  • The Internet will deliver less dense media. As it grows, the Internet will be relied on to add more traditional media (games, video) to the mix, but this may not be dense as it will rely on less powerful delivery platforms (cheaper PCs) due to lower bandwidth availability and lower processor and storage specs on average. 
So, it could be assumed that overall "exposure" time to information may be somewhat but not radically lower. Less information consumed in home is partly offset by density of information exposure out of home and in public places. BoPNet consumers may have just as much exposure to "interstitial" information in transitional moments, which has evolved in response to the constraints of "owned" in-home media in these markets over the years. Consider the average soccer/football broadcast watched in Thaliand versus an NFL game in the US. The Thai consumer will see hundreds of ad and information impressions on screen during the match due to the advertising models of a continuous sport (shirt sponsorships, ad boards in stands and 10-second TV commercials or other overlays in game), whereas the US consumer will get longer, but slower exposures to 30-second beer ad that is mostly visual.

This is all a qualitative thought experiment, but it is interesting to think out, and to consider where the two information cultures are headed. The DevNet has to expand in density, whereas the BoPNet is expanding largely in number of sources and "packets" due to the cost and technology structures. The US, and much of the DevNet, will grow in density through innovation such as DVRs (packing more information into the home), HD TV, Web 2.0, media-capable smartphones, and of course more broadband to carry more information to the consumer.  

The BoPNet will grow in information "snacking" from mobiles, and other out of home media and information sources. Video games and DVDs will grow in use, but this isn't going to grow in density as much. Radio and print may decline in individual consumption terms over time, though these will continue to grow collectively as more eyeballs enter the market through both population growth and middle class expansion. 

Implications? We can surmise that the DevNet consumer is possibly reaching (slowly) a consumption "peak," where, like a diet, density reaches a point of overload. The number of sources may continue to expand in the US home, for example, but at a point the amount of overlap in information becomes white noise and therefore doesn't get consumed. For the BoPNet, these consumers already live in information rich environments, but a fair amount of this is utility versus entertainment. Since utility correlates to economic value in a more pronounced fashion in the BoPNet, the type of information may lean to the factual, and bite-sized (think of Nokia LifeTools instead of Pandora). So, like nutritional diets, the differences may be in the amount of calories of information delivered and consumed effectively and efficiently. The BoPNet consumer's information diet may sit around half to two-thirds that of the DevNet consumer, constrained by greater need for ROI from this consumption and the shape of the delivery vehicles. 

Your thoughts?

Filed under  //   BOPNet   data   DevNet   information   media   mobile   news   print   radio   TV   video games  
Posted by Scott Smith 

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